Here's what's changing in Dark Souls Remastered

Posted by Nazmi Norhisam on

Here's what's changing in Dark Souls Remastered

The changes are small, but welcome.

When Dark Souls released for PC in 2012, it came nearly a year after the console versions and with quite a few problems – most infamously, its 30fps lock. But I live in hope that the forthcoming remaster won't need a gaggle of modders to bring it up to speed, and today publisher Bandai Namco has sent through a list of promising changes. The port is being worked on by QLOC, under supervision of From Software.
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